Best feat for gale reddit. It's 100 gold to respec which is not even a factor.
Best feat for gale reddit Being a Wizard, Gale has a lot more viable options when it comes to feats than most character classes. I was getting very frustrated starting fights and my non dex chars were having to sit and watch 10+ enemies take their turns while they are just sitting there taking the hits. There are some nuances to consider, mostly how many levels of warlock you wish to dive into in addition to your bloodline and patron choices, of course. Unless you're going for a very specific build you could very possibly be better off with the 3rd feat. Karlach takes TB +1 ASI for 20 STR. However, I don't see an wildshaped doing lockpicking checks. Personally I like Dual Wielder with him because you can dual wield rapiers that way but Defensive Dualist, Medium Armor and Warlock Initiate are all viable. Want to be a sniper? Sharpshooter is where it’s at. We would like to show you a description here but the site won’t allow us. Best Feats for Gale BG3 . Turns out it does work when using Gale to craft potions (I had only been using him but collecting less ingredients than expected) he just has a pretty crappy Medicine roll on my build so it rarely works and wasn't seeing the medicine checks happening under the HUD element. I am a big fan of builds and I intend to be posting some of my own as well as builds I have found. Keep him out of danger and with good lines of sight. Guidelines. 2]1/2casters[ranger] count as a full-caster when multiclassing only 1 level. Best damage spell by far at level 3. Crunched the numbers and this is the build that gets the best damage output by far. Posted by u/Bradster2214- - 2,615 votes and 825 comments Hey guys, I was watching a guide on a build for an Ice-beast Gale. 4: Feat: Tavern Brawler. 14 DEX is the lowest I'll ever go on any build and that's usually the cleric who makes up for the rest with +initiative gear. Edit: I forgot wargaz, but he was pretty tough due to summons, I clutched the fight with revive, pots and sanctuary. 9/10 difficulty. it requires you taking the attack action with a 1 handed weapon first, which means you wouldn't be able to do action vicious mockery. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. But that is only but ONE of the potent aspects of this combination. No perma bonuses, ao how would you rank these feats: Second ASI to get to 20 int or wis. . Please see the section below this before you read ahead if you do not know how Metamagic works. S-tier: best of the best, very high upside and/or potential with builds, excellent utility A-tier: great utility, reliable picks on the classes that can access them B-tier: not necessarily bad, just limited use, but good in those situations C-tier: hard to justify over other options ("opportunity cost") Archmage's Insight: Gale increases the damage of Champions in the two columns in front of him by 100%. So most caster chars end up with 2 feats left over after maxing main stat. For instance, increasing Lae'zel's STR to 18, and DEX to 14 make her hit better and get hit less often. Could also pick Dual Wielder feat and get one of the high level staves in there, but I prefer using the feat for something else. One feat for 2 proficiencies and expertise in charisma skills. "D" for "dual" and "dubs" as short for "double U," aka, "w. The only ones I wouldn’t recommend would be the armored feats because you’ll have lots of armor options and can make anything work. Dexterity at 16 should be your second priority because we won’t be wearing armor, but rather clothing. My gale may be support, but your Gale may just be there to only throw fire at people, which means the feat that bypasses elemental resistance (I forget what it's called, elemental adept perhaps) could be a good option. Sorc, Cleric, Bard. Just whenever anyone does anything debilitating to you you just ignore it entirely. Think about your damage output over an entire battle. Jun 5, 2024 ยท Netherbrain: NA, blew up gale. Dual wielder so you can use 2 staves or a combination of weapons for their passives and free 1 AC. I plan on going 14 dex and 18 strength with Moderately Armoured for my lore bard. Gale had a permanent spot in my party with all of his magic tricks. Deflect Missiles also helps. Giving her the Great Weapon Master feat instead skyrockets her damage numbers but at the cost of accuracy. Furthermore, exactly because most builds can do everything a wizard can by investing only 1 or 2 levels, and because you don't really need more than 2 feats, there's a myriad of ways to build this. Currently using Conj on Gale with a Storm Sorc and Tempest cleric. And there are weapons in game with far more powerful effects than a feat would give a caster. Fireball and Haste are 2 of the best spells in the game. " Translated, "Brah, get some DW (Dual Wielder [feat]) and run with double staves. The default evocation Wizard is quite good already. Getting your initiative up to +7 or +8 for everyone is huge. The best build for Gale is technically the best build for anyone since you can respec anyone into anything you want and there's no restrictions on sticking to their original archetype. First of all it gives the caster +1 AC for dual wielding, then many staves give you bonuses to spell save DC and to spell attacks, which you can benefit from both staves, you can also cast spells that are attached to both staves and use their unique passives like the spellsparkler with it's lightning charges. I leave the damage to the rest of the party, using wizard for pure support, CC, and survivability. So probably just choose 2 ASI and get your Int to 20 that way, letting another char get Hags hair. Resilient is redundant with that. This build improves on the single-class version by mixing in a little Cleric to add protection, utility, and a once per short rest nova from Destructive Wrath. +2 Str, Dex or Int is really efficient when it's your classes primary attribute but also they're just boring numerical increases. BG3 is the… 62 votes, 182 comments. New comments cannot be posted and votes cannot be cast. just brought shadowheart into my party because people said she was good so now i have to pick a feat (party is: Tav, Lae’zel and Astarion) Archived post. This is actually quite large in how it affects damage output: By removing the 1 from the dice rolls, take a D6 for example, you now only have a chance of rolling 2-6. It's really nice on evo wizards since the self-damage is pretty painful and wall of fire is deceptively big so hard to dodge. As for shadowheart I'm not sure. Gale (Blaster) TL;DR: Wizard (Divination) 10 / Cleric (Tempest) 2 . Just cast Haste on a fighter or barbarian and watch number go up. And increases charisma by 1. The best ability score for our Baldur’s Gate 3: Best Gale Companion Build is reaching 16 Intelligence because it increases the chance to land spells. Posted by u/[Deleted Account] - 5 votes and 13 comments Seconded, wall of fire is probably top 3 spell in the game for overall damage. Wouldn't be surprised if it is one of the best wizard subclasses if not the best wizard subclass. With medium armour you are restricted to +2 AC from dex, +3 if you take a certain feat. with reckless abandon since allies don't take damage from them. Stats and Leveling. 2: Action Surge. Wyll will get 1 point of Extra charisma from the Mirror of loss. Feats are much more fun in making your character unique or specialized in some way. Gale is a glass Cannon, so play him as such. Coupled with simple buffs like SoF, Guidance and Resistance, it's well worth losing a feat and a little HP on your animate dead minions. At 1d4 + 1, that means each missile is doing 7-10 guaranteed damage per cast. Final build: Level 12 Evocation School Wizard Gale’s (default) stats: STR 8 / DEX 13 / CON 15 / INT 17 / WIS 10 / CHA 12 Level 1 - Wizard Level 1 We would like to show you a description here but the site won’t allow us. So you can wield 2 of: Rhapsody, Staff of Spellpower, and Markoshekir. 09e08% after upgrades; Supported by an Item & Feats Gaar's Note: This means you want Gale behind your Primary DPS to give them his buff. The best way I've found to not lose your Symbiotic Entity is with this cloak and the 'Alert' feat. That way he doesn't do friendly damage with AoE spells (as long as they allow a Save for half damage). Honestly better than level 4 spells too. You definitely should take Savage Attacker on Paladin. So, for strength characters, I now aways get the extra jump feat, that also give me one strength. Our group calls him Ron Jeremy cause everyone getting wet and then shocked. The easiest choice would be to simply get Ability Improvement, and then put both points into Intelligence. My Gale is running his setup with Markoheskir + Spellsparkler (Dual Wielder feat) with Ne'er Misser and Psychic Spark and Artistry of War for all the free and upcast variations of MM. There's a bug currently that means if you make a stone and give it away, then respec the transmuter, the stone wont go away, even on a long rest. Following these results, 3 of my members now have Alert (due to how the chips fell for class choice and itemization) and I feel like most classes could reasonably benefit from Alert in the early game. But I think the other said go evo or necro because those are easy and do not require preparation. Dual wielder allows you to dual wield staves. 23 votes, 14 comments. " Get the feat Dual Wielder and use two staves (staff x 2) at once. I checked the character im guessing you had crossbow expert feat for you to be doing "offhand hand crossbow" attacks as a bonus action? id thats what you were doing, thats not how the feat works. FYI, all characters can be respecced so there's not really a "Gale" build. Combat Cast and attribute add (+2 INT) as your feats Stack him with gear that gives him more spell slots and extra spells. Learn what you need at the moment, don't worry about scrolls and planning longevity wise. High Dexterity allows the build to have higher AC even while But it depends on how you use the characters. Builds: I just equipped whatever that had the highest rarity. Which will turn the best damaging cantrip in the game, Edlritch blast, even stronger with the Sorcerer's meta magic. stats: str 8 (jumping snaps his ankles) dex 15 (helps dodge maybe) int 16 wis 12 (as above) 8 cha (again, he's not the face, so min/max) gear: the Shadespell circlet spidersilk armour (advantage on I think moon druid benefits the most from being lvl 10 minimum to best scale the wildshape. Counterspell is potentially the best spell in the entire game. The leveling process will end with 12 Sorcerer. DW feat seems only worth it once you get 2 worthwhile staff to do it. gosunoob Best Feat for Paladin at Level 4 BG3. Best BG3 Wizard Feats. Just got Gale to level 7, but having a bit of analysis paralysis on what 3rd and 4th level spells to always have prepped, since there's a huge selection and a lot require concentration. I prefer Alert but it's your choice. Especially for Gale around level 8. If you only get 2 feats, go for Savage Attack and ASI+2. Basics The best piece for a light cleric is (act 2 spoilers) the pink rarity dark justiciar armor, which has the added bonus of looking sick as fuck. and you don't really get worthwhile ones outside of the Spellsparkler and mourning frost. I know you are asking about cold or lightning, but I think elemental adept: fire is super underrated. My party is a Durge gloomstalker assassin Karlach as a TB thrower and Shart as a light cleric War Caster becomes unnecessary with Gale in Act 2 and Resilient doesn't help either as you get Con save prof via the Sorcerer. Necro heals you and makes your undead stronger and evo just raw power and makes your party take less damage from your spell if I remem View community ranking In the Top 50% of largest communities on Reddit. 14 dex is handy for saving throws against quite a few magics and gives the +2 to AC. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. lrd xkkek fupk ingubr xljbdkdi umwg ybpvg zcme edeqz gskd yvsf qkl cwjtb rzv lzqx